#pragma once #include "Actor/Actor.hpp" #include "Actor/ActorProfile.hpp" #include "ActorUnkTLKT.hpp" #include "FileSelect/FileSelectUnkDraw.hpp" #include "global.h" #include "types.h" class ActorUnkMLCK; class ActorUnkMLCK_D8 : public ActorUnkTLKT_9C_Base { public: /* 00 (vtable) */ /* 08 */ ActorUnkMLCK *mUnk_08; /* 0C */ ActorUnkMLCK_D8(ActorUnkMLCK *actor) { this->mUnk_04b = true; this->mUnk_05 = true; this->mUnk_08 = actor; } /* 00 */ virtual void vfunc2_00() override; // func_ov031_020fb1b0 /* 04 */ virtual void vfunc2_04() override; // func_ov031_020fb1cc }; class ActorUnkMLCK_A0 { public: /* 00 (vtable) */ /* 00 */ virtual void vfunc_00(); /* 04 */ virtual bool vfunc_04(); /* 08 */ virtual void vfunc_08(); }; struct ActorUnkMLCK_C4_00 { /* 00 */ unk16 unk_00; /* 02 */ s16 unk_02; /* 04 */ unk32 unk_04; /* 08 */ unk32 unk_08; /* 0C */ unk32 unk_0C; /* 10 */ unk32 unk_10; /* 14 */ unk16 unk_14[]; }; class ActorUnkMLCK_C4 { public: /* 00 */ ActorUnkMLCK_C4_00 *mUnk_00; /* 04 */ unk32 mUnk_04; /* 08 */ unk32 mUnk_08; /* 0C */ unk16 mUnk_0C; /* 0E */ u16 mUnk_0E; /* 10 */ unk16 mUnk_10; /* 12 */ u16 mUnk_12; /* 14 */ ActorUnkMLCK_C4() : mUnk_00(NULL), mUnk_04(0), mUnk_08(-1), mUnk_0C(0), mUnk_0E(0), mUnk_10(0), mUnk_12(0) {} // overlay 31 void func_ov031_020fb184(); // overlay 102 bool func_ov102_021847e8(unk32 param1, unk32 param2); }; class ActorUnkMLCK : public Actor, public FileSelectManager_UnkDrawBase { public: /* 00 (base) */ /* A0 */ ActorUnkMLCK_A0 *mUnk_A0[5]; /* B4 */ ActorUnkMLCK_A0 **mUnk_B4; /* B8 */ unk32 mUnk_B8; /* BC */ unk32 mUnk_BC; /* C0 */ Timer mUnk_C0; /* C4 */ ActorUnkMLCK_C4 mUnk_C4; /* D8 */ ActorUnkMLCK_D8 mUnk_D8; /* E4 */ ActorUnkMLCK_D8 mUnk_E4; /* F0 */ bool mUnk_F0; /* F1 */ bool mUnk_F1; /* F2 */ bool mUnk_F2; /* F2 */ bool mUnk_F3; /* F4 */ unk32 mUnk_F4; ActorUnkMLCK(); /// (Actor) // overlay 31 /* 18 */ virtual bool Init(unk32 param1) override; // overlay 102 /* 20 */ virtual void Update() override; /* 24 */ virtual void vfunc_24() override; /// (FileSelectManager_UnkDrawBase) // overlay 31 /* 54 */ virtual void vfunc_54(unk32 param1, unk32 param2) override; /* 58 */ virtual void vfunc_58(unk32 param1, unk32 param2) override; /* 5C */ virtual void vfunc_5C(unk32 param1) override; /* 60 */ virtual void vfunc_60() override; /* 64 */ virtual void vfunc_64(unk32 param1) override; /* 68 */ virtual void vfunc_68() override; /* 6C */ virtual void vfunc_6C() override; /* 70 */ virtual void vfunc_70() override; void func_ov031_020faeb0(); void func_ov031_020faf24(); void func_ov031_020fb104(); void func_ov031_020fb11c(); void func_ov031_020fb1e8(ActorUnkMLCK_A0 *param1); bool func_ov031_020fb204(unk32 param1); }; class ActorProfileUnkMLCK : public ActorProfile { public: /* 00 (base) */ ActorProfileUnkMLCK(); /* 0C */ virtual Actor *Create(); static ActorProfileUnkMLCK *GetProfile(); };