#pragma once #include "Actor/Actor.hpp" #include "Actor/ActorProfile.hpp" #include "ActorUnkZLSL_ZSRS.hpp" #include "global.h" #include "types.h" class ActorUnkEFSB : public Actor { public: /* 000 (base) */ /* 094 */ unk32 mUnk_094; /* 098 */ ModelRender mUnk_098; /* 0F8 */ ActorUnkZLSL_27CC mUnk_0F8; /* 154 */ ActorUnkZLSL_27CC mUnk_154; /* 1B0 */ unk32 mUnk_1B0; /* 1B4 */ ActorUnkEFSB(); /* 18 */ virtual bool vfunc_18(unk32 param1) override; /* 20 */ virtual void vfunc_20() override; /* 24 */ virtual void vfunc_24() override; /* 2C */ virtual void vfunc_2C(unk32 param1) override; /* 54 */ virtual void vfunc_54(unk32 param1); }; class ActorProfileUnkEFSB : public ActorProfile_Derived1 { public: /* 00 (base) */ ActorProfileUnkEFSB(); /* 0C */ virtual Actor *Create(); static ActorProfileUnkEFSB *GetProfile(); };