#pragma once #include "Actor/Actor.hpp" #include "Actor/ActorProfile.hpp" #include "Actor/ActorUnkRMSBase.hpp" #include "global.h" #include "nns/g3d/g3d.h" class ActorUnkRMSS : public ActorUnkRMSBase { public: /* 00 (base) */ /* 158 */ ActorUnkRMSS(); /* 4C */ virtual ~ActorUnkRMSS() override; /* 54 */ virtual G3d_Model *vfunc_54(void); /* 58 */ virtual G3d_Model *vfunc_58(void); }; class ActorProfileUnkRMSS : public ActorProfile_Derived1 { public: /* 00 (base) */ ActorProfileUnkRMSS(); ~ActorProfileUnkRMSS(); /* 0C */ virtual Actor *Create(); static ActorProfileUnkRMSS *GetProfile(); };