#pragma once #include "Actor/Actor.hpp" #include "Actor/ActorProfile.hpp" #include "MapObject/MapObjectDoorBase.hpp" #include "global.h" #include "types.h" enum ActorUnkTLKTState_ { ActorUnkTLKTState_0 = 0, ActorUnkTLKTState_1 = 1, ActorUnkTLKTState_2 = 2, ActorUnkTLKTState_3 = 3, ActorUnkTLKTState_4 = 4, ActorUnkTLKTState_5 = 5, ActorUnkTLKTState_Max }; class ActorUnkTLKTnCLLT_Base : public Actor { public: /* 00 (base) */ /* 94 */ STRUCT_PAD(0x94, 0x9C); /* 9C */ ActorUnkTLKTnCLLT_Base(); /* 18 */ virtual bool vfunc_18(unk32 param1) override; /* 1C */ virtual void vfunc_1C() override; /* 20 */ virtual void vfunc_20() override; /* 24 */ virtual void vfunc_24() override; /* 54 */ virtual void vfunc_54(); /* 58 */ virtual void vfunc_58(); /* 5C */ virtual void vfunc_5C(); /* 60 */ virtual void vfunc_60(ActorState state); Actor *func_ov031_020e3df8(); void func_ov031_020e3e6c(); }; class ActorUnkTLKT_9C_Base : public MapObject_UnkStruct1 { public: /* 00 (base) */ /* 08 */ /* 00 */ virtual void vfunc2_0C() override; }; class ActorUnkTLKT_9C : public ActorUnkTLKT_9C_Base { public: /* 00 (base) */ /* 08 */ // data_ov031_02112eec /* 00 */ virtual void vfunc2_00() override; /* 00 */ virtual void vfunc2_08() override; }; class ActorUnkTLKT : public ActorUnkTLKTnCLLT_Base, public ActorUnkTLKT_9C { public: /* 00 (base ActorUnkTLKTnCLLT_Base) */ /* 9C (base ActorUnkTLKT_9C) */ /* A4 */ ActorUnkTLKT(); /* 24 */ virtual void vfunc_24() override; /* 4C */ virtual ~ActorUnkTLKT() override; /* 58 */ virtual void vfunc_58() override; /* 60 */ virtual void vfunc_60(ActorState state) override; /* 64 */ virtual void vfunc_64(); /* 68 */ virtual void vfunc_68(); void func_ov031_020e4274(); void func_ov031_020e4514(); }; class ActorProfileUnkTLKT : public ActorProfile { public: /* 00 (base) */ ActorProfileUnkTLKT(); /* 0C */ virtual Actor *Create(); static ActorProfileUnkTLKT *GetProfile(); };