#pragma once #include "types.h" #include "nitro/math.h" struct Cylinder { Vec3p pos; q20 size; // height and radius inline Cylinder() {} inline Cylinder(q20 size) { pos.x = 0; pos.y = size; pos.z = 0; this->size = size; } inline void MakeEmpty() { pos = gVec3p_ZERO; size = -1; } };