//! TODO: This file was generated automatically and might contain errors #pragma once #include "Actor/Actor.hpp" #include "Actor/ActorProfile.hpp" #include "global.h" #include "types.h" class ActorUnkATTG_C4 : public Actor_C4 { public: ActorUnkATTG_C4(Actor *param1); /* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override; /* 04 */ virtual void vfunc_04() override; /* 08 */ virtual void vfunc_08() override; /* 0C */ virtual void vfunc_0C(unk32 param1) override; }; class ActorUnkATTG : public Actor { public: /* 00 (base) */ /* 94 */ ActorUnkATTG(); /* 4C */ virtual ~ActorUnkATTG() override; void func_ov031_020f3dfc(void); void func_ov031_020f3e50(void); void func_ov031_020f3eac(void); void func_ov031_020f3eec(void); void func_ov031_020f4014(void); }; class ActorProfileUnkATTG : public ActorProfile { public: /* 00 (base) */ ActorProfileUnkATTG(); ~ActorProfileUnkATTG(); /* 0C */ virtual Actor *Create(); static ActorProfileUnkATTG *GetProfile(); };