//! TODO: This file was generated automatically and might contain errors #pragma once #include "Actor/Actor.hpp" #include "Actor/ActorProfile.hpp" #include "global.h" #include "types.h" class ActorUnkCLZN_C4 : public Actor_C4 { public: ActorUnkCLZN_C4(Actor *param1); /* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override; /* 04 */ virtual void vfunc_04() override; /* 08 */ virtual void vfunc_08() override; /* 0C */ virtual void vfunc_0C(unk32 param1) override; }; class ActorUnkCLZN : public Actor { public: /* 00 (base) */ /* 94 */ ActorUnkCLZN(); /* 4C */ virtual ~ActorUnkCLZN() override; void func_ov021_020f3940(void); void func_ov021_020f3964(void); }; class ActorProfileUnkCLZN : public ActorProfile { public: /* 00 (base) */ ActorProfileUnkCLZN(); ~ActorProfileUnkCLZN(); /* 0C */ virtual Actor *Create(); static ActorProfileUnkCLZN *GetProfile(); };