//! TODO: This file was generated automatically and might contain errors #pragma once #include "Actor/Actor.hpp" #include "Actor/ActorProfile.hpp" #include "global.h" #include "types.h" class ActorUnkDMMT_C4 : public Actor_C4 { public: ActorUnkDMMT_C4(Actor *param1); /* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override; /* 04 */ virtual void vfunc_04() override; /* 08 */ virtual void vfunc_08() override; /* 0C */ virtual void vfunc_0C(unk32 param1) override; }; class ActorUnkDMMT : public Actor { public: /* 00 (base) */ /* 94 */ ActorUnkDMMT(); /* 4C */ virtual ~ActorUnkDMMT() override; void func_ov088_021709c4(void); void func_ov088_021709d8(void); void func_ov088_02170b2c(void); void func_ov088_02170b68(void); void func_ov088_02170b70(void); void func_ov088_02170b80(void); void func_ov088_02170b94(void); void func_ov088_02170ba8(void); void func_ov088_02170bf8(void); void func_ov088_02170c5c(void); void func_ov088_02170c8c(void); }; class ActorProfileUnkDMMT : public ActorProfile_Derived1 { public: /* 00 (base) */ ActorProfileUnkDMMT(); ~ActorProfileUnkDMMT(); /* 0C */ virtual Actor *Create(); static ActorProfileUnkDMMT *GetProfile(); };