//! TODO: This file was generated automatically and might contain errors #pragma once #include "Actor/Actor.hpp" #include "Actor/ActorProfile.hpp" #include "global.h" #include "types.h" class ActorUnkFBCH_C4 : public Actor_C4 { public: ActorUnkFBCH_C4(Actor *param1); /* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override; /* 04 */ virtual void vfunc_04() override; /* 08 */ virtual void vfunc_08() override; /* 0C */ virtual void vfunc_0C(unk32 param1) override; }; class ActorUnkFBCH : public Actor { public: /* 00 (base) */ /* 94 */ ActorUnkFBCH(); /* 4C */ virtual ~ActorUnkFBCH() override; void func_ov062_0215878c(void); void func_ov062_02158890(void); void func_ov062_021588a4(void); void func_ov062_021589d8(void); void func_ov062_021589fc(void); void func_ov062_02158a00(void); void func_ov062_02158a9c(void); void func_ov062_02158ab0(void); void func_ov062_02158b00(void); void func_ov062_02158b10(void); void func_ov062_02158b34(void); void func_ov062_02158b88(void); }; class ActorProfileUnkFBCH : public ActorProfile_Derived1 { public: /* 00 (base) */ ActorProfileUnkFBCH(); ~ActorProfileUnkFBCH(); /* 0C */ virtual Actor *Create(); static ActorProfileUnkFBCH *GetProfile(); };