//! TODO: This file was generated automatically and might contain errors #pragma once #include "Actor/Actor.hpp" #include "Actor/ActorProfile.hpp" #include "global.h" #include "types.h" class ActorUnkFBSC_C4 : public Actor_C4 { public: ActorUnkFBSC_C4(Actor *param1); /* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override; /* 04 */ virtual void vfunc_04() override; /* 08 */ virtual void vfunc_08() override; /* 0C */ virtual void vfunc_0C(unk32 param1) override; }; class ActorUnkFBSC : public Actor { public: /* 00 (base) */ /* 94 */ ActorUnkFBSC(); /* 4C */ virtual ~ActorUnkFBSC() override; void func_ov058_0214aab8(void); void func_ov058_0214aacc(void); void func_ov058_0214ab04(void); void func_ov058_0214ab34(void); void func_ov058_0214ab68(void); void func_ov058_0214ab78(void); }; class ActorProfileUnkFBSC : public ActorProfile { public: /* 00 (base) */ ActorProfileUnkFBSC(); ~ActorProfileUnkFBSC(); /* 0C */ virtual Actor *Create(); static ActorProfileUnkFBSC *GetProfile(); };