//! TODO: This file was generated automatically and might contain errors #pragma once #include "Actor/Actor.hpp" #include "Actor/ActorProfile.hpp" #include "Item/Item.hpp" #include "global.h" #include "types.h" class ActorUnkGORY_C4 : public Actor_C4 { public: ActorUnkGORY_C4(Actor *param1); /* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override; /* 04 */ virtual void vfunc_04() override; /* 08 */ virtual void vfunc_08() override; /* 0C */ virtual void vfunc_0C(unk32 param1) override; }; class ActorUnkGORY : public Actor { public: /* 00 (base) */ /* 94 */ ActorUnkGORY(); /* 4C */ virtual ~ActorUnkGORY() override; void func_ov036_0211bc20(void); void func_ov036_0211bc84(void); ItemId func_ov036_0211bcb0(unk32 param1); }; class ActorProfileUnkGORY : public ActorProfile_Derived1 { public: /* 00 (base) */ ActorProfileUnkGORY(); ~ActorProfileUnkGORY(); /* 0C */ virtual Actor *Create(); static ActorProfileUnkGORY *GetProfile(); };