//! TODO: This file was generated automatically and might contain errors #pragma once #include "Actor/Actor.hpp" #include "Actor/ActorProfile.hpp" #include "global.h" #include "types.h" class ActorUnkLBRC_C4 : public Actor_C4 { public: ActorUnkLBRC_C4(Actor *param1); /* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override; /* 04 */ virtual void vfunc_04() override; /* 08 */ virtual void vfunc_08() override; /* 0C */ virtual void vfunc_0C(unk32 param1) override; }; class ActorUnkLBRC : public Actor { public: /* 00 (base) */ /* 94 */ ActorUnkLBRC(); /* 4C */ virtual ~ActorUnkLBRC() override; void func_ov084_02160ac8(void); void func_ov084_02160cd4(void); void func_ov084_02160cec(void); void func_ov084_02160cf0(void); void func_ov084_02160d2c(void); void func_ov084_02160e14(void); void func_ov084_02160f84(void); void func_ov084_02161030(void); void func_ov084_02161070(void); void func_ov084_021610d8(void); void func_ov084_021610e4(void); }; class ActorProfileUnkLBRC : public ActorProfile_Derived1 { public: /* 00 (base) */ ActorProfileUnkLBRC(); ~ActorProfileUnkLBRC(); /* 0C */ virtual Actor *Create(); static ActorProfileUnkLBRC *GetProfile(); };