#pragma once #include "Actor/Actor.hpp" #include "Actor/ActorProfile.hpp" #include "global.h" #include "types.h" class ActorUnkNORE_C4 : public Actor_C4 { public: ActorUnkNORE_C4(Actor *param1); /* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override; /* 04 */ virtual void vfunc_04() override; /* 08 */ virtual void vfunc_08() override; /* 0C */ virtual void vfunc_0C(unk32 param1) override; }; class ActorUnkNORE : public Actor { public: /* 00 (base) */ /* 94 */ ActorUnkNORE(); /* 18 */ virtual bool vfunc_18(unk32 param1) override; /* 4C */ virtual ~ActorUnkNORE() override; }; class ActorProfileUnkNORE : public ActorProfile { public: /* 00 (base) */ ActorProfileUnkNORE(); ~ActorProfileUnkNORE(); /* 0C */ virtual Actor *Create(); static ActorProfileUnkNORE *GetProfile(); };