//! TODO: This file was generated automatically and might contain errors #pragma once #include "Actor/Actor.hpp" #include "Actor/ActorProfile.hpp" #include "global.h" #include "types.h" class ActorUnkOLDS_C4 : public Actor_C4 { public: ActorUnkOLDS_C4(Actor *param1); /* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override; /* 04 */ virtual void vfunc_04() override; /* 08 */ virtual void vfunc_08() override; /* 0C */ virtual void vfunc_0C(unk32 param1) override; }; class ActorUnkOLDS : public Actor { public: /* 00 (base) */ /* 94 */ ActorUnkOLDS(); /* 4C */ virtual ~ActorUnkOLDS() override; void func_ov040_0212cd8c(void); void func_ov040_0212cee4(void); void func_ov040_0212cefc(void); void func_ov040_0212cf34(void); void func_ov040_0212cf5c(void); void func_ov040_0212cf74(void); void func_ov040_0212cfac(void); void func_ov040_0212cfb8(void); void func_ov040_0212cfd4(void); void func_ov040_0212d040(void); }; class ActorProfileUnkOLDS : public ActorProfile_Derived1 { public: /* 00 (base) */ ActorProfileUnkOLDS(); ~ActorProfileUnkOLDS(); /* 0C */ virtual Actor *Create(); static ActorProfileUnkOLDS *GetProfile(); };