//! TODO: This file was generated automatically and might contain errors #pragma once #include "Actor/Actor.hpp" #include "Actor/ActorProfile.hpp" #include "global.h" #include "types.h" class ActorUnkPCTG_C4 : public Actor_C4 { public: ActorUnkPCTG_C4(Actor *param1); /* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override; /* 04 */ virtual void vfunc_04() override; /* 08 */ virtual void vfunc_08() override; /* 0C */ virtual void vfunc_0C(unk32 param1) override; }; class ActorUnkPCTG : public Actor { public: /* 00 (base) */ /* 94 */ ActorUnkPCTG(); /* 4C */ virtual ~ActorUnkPCTG() override; void func_ov094_0216b484(void); void func_ov094_0216b69c(void); void func_ov094_0216b6dc(void); void func_ov094_0216b714(void); void func_ov094_0216b718(void); void func_ov094_0216b858(void); void func_ov094_0216b890(void); void func_ov094_0216be38(void); void func_ov094_0216bf58(void); void func_ov094_0216bfa4(void); void func_ov094_0216c1c8(void); void func_ov094_0216c34c(void); void func_ov094_0216c36c(void); }; class ActorProfileUnkPCTG : public ActorProfile_Derived1 { public: /* 00 (base) */ ActorProfileUnkPCTG(); ~ActorProfileUnkPCTG(); /* 0C */ virtual Actor *Create(); static ActorProfileUnkPCTG *GetProfile(); };