//! TODO: This file was generated automatically and might contain errors #pragma once #include "Actor/Actor.hpp" #include "Actor/ActorProfile.hpp" #include "global.h" #include "types.h" class ActorUnkRMSV_C4 : public Actor_C4 { public: ActorUnkRMSV_C4(Actor *param1); /* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override; /* 04 */ virtual void vfunc_04() override; /* 08 */ virtual void vfunc_08() override; /* 0C */ virtual void vfunc_0C(unk32 param1) override; }; class ActorUnkRMSV : public Actor { public: /* 00 (base) */ /* 94 */ ActorUnkRMSV(); /* 4C */ virtual ~ActorUnkRMSV() override; void func_ov063_0215bd44(void); void func_ov063_0215bd58(void); void func_ov063_0215bdec(void); void func_ov063_0215be10(void); void func_ov063_0215be3c(void); void func_ov063_0215be50(void); void func_ov063_0215be90(void); void func_ov063_0215bed0(void); void func_ov063_0215bee0(void); void func_ov063_0215bf3c(void); }; class ActorProfileUnkRMSV : public ActorProfile_Derived1 { public: /* 00 (base) */ ActorProfileUnkRMSV(); ~ActorProfileUnkRMSV(); /* 0C */ virtual Actor *Create(); static ActorProfileUnkRMSV *GetProfile(); };