//! TODO: This file was generated automatically and might contain errors #pragma once #include "Actor/Actor.hpp" #include "Actor/ActorProfile.hpp" #include "global.h" #include "types.h" class ActorUnkSNOW_C4 : public Actor_C4 { public: ActorUnkSNOW_C4(Actor *param1); /* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override; /* 04 */ virtual void vfunc_04() override; /* 08 */ virtual void vfunc_08() override; /* 0C */ virtual void vfunc_0C(unk32 param1) override; }; class ActorUnkSNOW : public Actor { public: /* 00 (base) */ /* 94 */ ActorUnkSNOW(); /* 4C */ virtual ~ActorUnkSNOW() override; void func_ov094_0216db6c(void); void func_ov094_0216dc1c(void); void func_ov094_0216dc4c(void); void func_ov094_0216dd08(void); void func_ov094_0216dd1c(void); void func_ov094_0216dd30(void); void func_ov094_0216dd98(void); void func_ov094_0216dda8(void); }; class ActorProfileUnkSNOW : public ActorProfile { public: /* 00 (base) */ ActorProfileUnkSNOW(); ~ActorProfileUnkSNOW(); /* 0C */ virtual Actor *Create(); static ActorProfileUnkSNOW *GetProfile(); };