#pragma once #include "Actor/Actor.hpp" #include "Actor/ActorProfile.hpp" #include "global.h" #include "types.h" class ActorUnkSWON : public Actor { public: /* 00 (base) */ /* 94 */ ActorUnkSWON(); /* 18 */ virtual bool vfunc_18(unk32 param_1) override; /* 4C */ virtual ~ActorUnkSWON() override; }; class ActorProfileUnkSWON : public ActorProfile { public: /* 00 (base) */ ActorProfileUnkSWON(); ~ActorProfileUnkSWON(); /* 0C */ virtual Actor *Create(); static ActorProfileUnkSWON *GetProfile(); };