//! TODO: This file was generated automatically and might contain errors #pragma once #include "Actor/Actor.hpp" #include "Actor/ActorProfile.hpp" #include "global.h" #include "types.h" class ActorUnkTEHT_C4 : public Actor_C4 { public: ActorUnkTEHT_C4(Actor *param1); /* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override; /* 04 */ virtual void vfunc_04() override; /* 08 */ virtual void vfunc_08() override; /* 0C */ virtual void vfunc_0C(unk32 param1) override; }; class ActorUnkTEHT : public Actor { public: /* 00 (base) */ /* 94 */ ActorUnkTEHT(); /* 4C */ virtual ~ActorUnkTEHT() override; void func_ov036_0211db28(void); void func_ov036_0211db70(void); void func_ov036_0211db94(void); void func_ov036_0211dba8(void); void func_ov036_0211dce0(void); void func_ov036_0211dce4(void); void func_ov036_0211dce8(void); void func_ov036_0211dcec(void); void func_ov036_0211dcf0(void); void func_ov036_0211dcf4(void); void func_ov036_0211dcf8(void); void func_ov036_0211dd08(void); void func_ov036_0211dd0c(void); }; class ActorProfileUnkTEHT : public ActorProfile { public: /* 00 (base) */ ActorProfileUnkTEHT(); ~ActorProfileUnkTEHT(); /* 0C */ virtual Actor *Create(); static ActorProfileUnkTEHT *GetProfile(); };