//! TODO: This file was generated automatically and might contain errors #pragma once #include "Actor/Actor.hpp" #include "Actor/ActorProfile.hpp" #include "global.h" #include "types.h" class ActorUnkTLKT_C4 : public Actor_C4 { public: ActorUnkTLKT_C4(Actor *param1); /* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override; /* 04 */ virtual void vfunc_04() override; /* 08 */ virtual void vfunc_08() override; /* 0C */ virtual void vfunc_0C(unk32 param1) override; }; class ActorUnkTLKT : public Actor { public: /* 00 (base) */ /* 94 */ ActorUnkTLKT(); /* 4C */ virtual ~ActorUnkTLKT() override; void func_ov031_020e41ec(void); void func_ov031_020e4238(void); void func_ov031_020e4274(void); void func_ov031_020e42ac(void); void func_ov031_020e42f0(void); void func_ov031_020e4320(void); void func_ov031_020e4514(void); }; class ActorProfileUnkTLKT : public ActorProfile { public: /* 00 (base) */ ActorProfileUnkTLKT(); ~ActorProfileUnkTLKT(); /* 0C */ virtual Actor *Create(); static ActorProfileUnkTLKT *GetProfile(); };