//! TODO: This file was generated automatically and might contain errors #pragma once #include "Actor/Actor.hpp" #include "Actor/ActorProfile.hpp" #include "global.h" #include "types.h" class ActorUnkTRBC_C4 : public Actor_C4 { public: ActorUnkTRBC_C4(Actor *param1); /* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override; /* 04 */ virtual void vfunc_04() override; /* 08 */ virtual void vfunc_08() override; /* 0C */ virtual void vfunc_0C(unk32 param1) override; }; class ActorUnkTRBC : public Actor { public: /* 00 (base) */ /* 94 */ ActorUnkTRBC(); /* 4C */ virtual ~ActorUnkTRBC() override; void func_ov026_0210fec0(void); void func_ov026_0210fed8(void); void func_ov026_0210ff24(void); void func_ov026_02110024(void); void func_ov026_0211006c(void); void func_ov026_021100ac(void); void func_ov026_02110140(void); void func_ov026_02110150(void); void func_ov026_021101c8(void); void func_ov026_021101cc(void); }; class ActorProfileUnkTRBC : public ActorProfile_Derived1 { public: /* 00 (base) */ ActorProfileUnkTRBC(); ~ActorProfileUnkTRBC(); /* 0C */ virtual Actor *Create(); static ActorProfileUnkTRBC *GetProfile(); };