#pragma once #include "Game/GameMode.hpp" #include "Unknown/UnkStruct_0204a060.hpp" #include "global.h" #include "types.h" class GameModeDownloadPlay : public GameModeBase { public: /* 00 (base) */ /* 04 */ STRUCT_PAD(0x04, 0x6C); /* 6C */ GameModeDownloadPlay(); /* 00 */ virtual ~GameModeDownloadPlay() override; // overlay 1 static GameModeBase *Create(); // overlay 22 static GameModeBase *CreateInstance(); };