#pragma once #include "Actor/Actor.hpp" #include "Actor/ActorProfile.hpp" #include "ActorRupee.hpp" #include "types.h" class ActorHeart_c4 : public Actor_c4 { public: ActorHeart_c4(Actor *param1); /* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override; /* 04 */ virtual void vfunc_04() override; /* 08 */ virtual void vfunc_08() override; /* 0C */ virtual void vfunc_0c(unk32 param1) override; }; class ActorHeart : public Actor { public: /* 00 (base) */ /* 94 */ u16 mUnk_94; /* 96 */ u16 mUnk_96; /* 98 */ Actor_9c mUnk_98; /* 9C */ unk32 mUnk_9C; /* A0 */ unk32 mUnk_A0; /* A4 */ unk32 mUnk_A4; /* A8 */ STRUCT_PAD(0xA8, 0xB4); /* B4 */ unk16 mUnk_B4; /* B6 */ STRUCT_PAD(0xB6, 0xB8); /* B8 */ s16 mUnk_B8; /* BA */ unk16 mUnk_BA; /* BC */ unk16 mUnk_BC; /* BE */ s8 mUnk_BE; /* BF */ STRUCT_PAD(0xBF, 0xC0); /* C0 */ unk32 mUnk_C0; /* C4 */ unk32 mUnk_C4; /* C8 */ ActorHeart_c4 mUnk_C8; /* EC */ VecFx32 mUnk_EC; ActorHeart(); /* 18 */ virtual bool vfunc_18(unk32 param1) override; /* 20 */ virtual void vfunc_20() override; /* 2C */ virtual void vfunc_2c(unk32 param1) override; /* 4C */ virtual ~ActorHeart() override {}; void func_ov031_020f0750(); void func_ov031_020eed64(ActorParams *param_2, unk32 param_3, unk32 param_4); void func_ov031_020ef1b4(unk16 param_2); void func_ov031_020ef208(); void func_ov031_020ef4a8(); void func_ov031_020ef528(); void func_ov031_020ef570(); void func_ov031_020ef698(); // data_ov031_02113d74 void func_ov031_020ef2f8(); void func_ov031_020ef334(); void func_ov031_020ef3a0(); void func_ov031_020ef3d0(); void func_ov031_020ef444(); void func_ov031_020ef458(); // data_ov031_02113da4 void func_ov031_020ef2ec(); void func_ov031_020ef320(); void func_ov031_020ef35c(); void func_ov031_020ef3b8(); void func_ov031_020ef430(); void func_ov031_020ef448(); }; class ActorProfileHeart : public ActorProfile { public: /* 00 (base) */ ActorProfileHeart(); ~ActorProfileHeart() {} /* 0C */ virtual Actor *Create(); static ActorProfileHeart *GetProfile(); };