#pragma once #include "math.hpp" #include "types.h" // incomplete class PlayerActor { public: /* 00 */ VecFx32 mPos; /* 0C */ VecFx32 mPrevPos; /* 18 */ VecFx32 mVel; /* 24 */ VecFx32 mAccel; /* 30 */ u16 mAngle; /* 32 */ u8 mInvincibilityTimer; /* 33 */ u8 mInvincibilityIconTimer; // the blinking icon on top-screen void func_ov001_020bc820(); // TODO: params };