#pragma once #include "Game/GameMode.hpp" #include "Unknown/UnkStruct_0204a060.hpp" #include "global.h" #include "types.h" class UnkStruct_ov001_020c46fc { public: /* 00000 (vtable) */ /* 00004 */ STRUCT_PAD(0x04, 0xAF054); /* AF054 */ UnkStruct_ov001_020c46fc(); /* 00 */ virtual ~UnkStruct_ov001_020c46fc(); }; extern UnkStruct_ov001_020c46fc *data_ov001_020c46fc; class GameModeDownloadPlay : public GameModeBase { public: /* 00 (base) */ /* 04 */ STRUCT_PAD(0x04, 0x48); /* 48 */ UnkStruct_ov001_020c46fc *mUnk_48; /* 4C */ STRUCT_PAD(0x4C, 0x6C); /* 6C */ GameModeDownloadPlay(); /* 00 */ virtual ~GameModeDownloadPlay() override; // overlay 1 void func_ov001_020c09dc(); static GameModeBase *Create(); // overlay 22 static GameModeBase *CreateInstance(); };