#pragma once #include "Actor/ActorId.hpp" #include "MapObject/MapObject.hpp" #include "MapObject/MapObjectProfile.hpp" #include "MapObject_ov031.hpp" #include "global.h" #include "types.h" class MapObjectPot : public MapObjectPot_Base { public: /* 00 (base) */ /* 40 */ ActorId mUnk_40; /* 44 */ STRUCT_PAD(0x44, 0x48); /* 48 */ ModelRender_ov000_020b198c mUnk_48; MapObjectPot(); /* 04 */ virtual void vfunc_04() override; // func_ov031_02105088 /* 14 */ virtual void vfunc_14() override; // func_ov031_021052cc /* 1C */ virtual bool vfunc_1C(ActorRef param1, unk32 param2, VecFx32 *param3); // func_ov031_021050b4 /* 24 */ virtual void vfunc_24(MapObject *param1, VecFx32 param2) override; // func_ov031_02105348 /* 30 */ virtual ~MapObjectPot() override; /* 3C */ virtual bool vfunc_3C() override; // func_ov031_021053b4 /* 40 */ virtual bool vfunc_40() override; // func_ov031_021053fc /* 48 */ virtual void vfunc_48() override; // func_ov031_021051d4 /* 54 */ virtual unk32 vfunc_54() override; // func_ov031_02105310 }; class MapObjectProfilePot : public MapObjectProfilePot_Base { public: /* 00 (base) */ MapObjectProfilePot(); ~MapObjectProfilePot(); /* 0C */ virtual MapObject *Create(); static MapObjectProfilePot *GetProfile(); };