//! TODO: This file was generated automatically and might contain errors #pragma once #include "Actor/Actor.hpp" #include "Actor/ActorProfile.hpp" #include "global.h" #include "types.h" class ActorUnkDKCB_C4 : public Actor_C4 { public: ActorUnkDKCB_C4(Actor *param1); /* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override; /* 04 */ virtual void vfunc_04() override; /* 08 */ virtual void vfunc_08() override; /* 0C */ virtual void vfunc_0C(unk32 param1) override; }; class ActorUnkDKCB : public Actor { public: /* 00 (base) */ /* 94 */ ActorUnkDKCB(); /* 4C */ virtual ~ActorUnkDKCB() override; void func_ov092_02178db4(void); void func_ov092_02178dbc(void); void func_ov092_02178e54(void); void func_ov092_02178e5c(void); void func_ov092_02178f38(void); void func_ov092_02179014(void); void func_ov092_02179050(void); void func_ov092_021791c8(void); void func_ov092_021794f0(void); void func_ov092_02179650(void); }; class ActorProfileUnkDKCB : public ActorProfile { public: /* 00 (base) */ ActorProfileUnkDKCB(); ~ActorProfileUnkDKCB(); /* 0C */ virtual Actor *Create(); static ActorProfileUnkDKCB *GetProfile(); };