//! TODO: This file was generated automatically and might contain errors #pragma once #include "Actor/Actor.hpp" #include "Actor/ActorProfile.hpp" #include "global.h" #include "types.h" class ActorUnkEFW2_C4 : public Actor_C4 { public: ActorUnkEFW2_C4(Actor *param1); /* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override; /* 04 */ virtual void vfunc_04() override; /* 08 */ virtual void vfunc_08() override; /* 0C */ virtual void vfunc_0C(unk32 param1) override; }; class ActorUnkEFW2 : public Actor { public: /* 00 (base) */ /* 94 */ ActorUnkEFW2(); /* 4C */ virtual ~ActorUnkEFW2() override; void func_ov094_0217092c(void); void func_ov094_021709c8(void); }; class ActorProfileUnkEFW2 : public ActorProfile_Derived1 { public: /* 00 (base) */ ActorProfileUnkEFW2(); ~ActorProfileUnkEFW2(); /* 0C */ virtual Actor *Create(); static ActorProfileUnkEFW2 *GetProfile(); };