#pragma once #include "Actor/Actor.hpp" #include "Actor/ActorProfile.hpp" #include "global.h" #include "types.h" typedef u32 ActorUnkFLENState; enum ActorUnkFLENState_ { ActorUnkFLENState_0 = 0, ActorUnkFLENState_1 = 1, ActorUnkFLENState_2 = 2, ActorUnkFLENState_Max, }; class ActorUnkFLEN : public Actor { public: /* 00 (base) */ /* 94 */ unk32 mUnk_94; /* 98 */ ActorUnkFLEN(); /* 4C */ virtual ~ActorUnkFLEN() override; /* 18 */ virtual bool vfunc_18(int param1) override; /* 20 */ virtual void vfunc_20() override; void SetState(ActorUnkFLENState state); bool func_ov031_020f81f8(); }; class ActorProfileUnkFLEN : public ActorProfile { public: /* 00 (base) */ /* 3C */ ActorProfileUnkFLEN(); ~ActorProfileUnkFLEN(); /* 0C */ virtual Actor *Create(); static ActorProfileUnkFLEN *GetProfile(); };