//! TODO: This file was generated automatically and might contain errors #pragma once #include "Actor/Actor.hpp" #include "Actor/ActorProfile.hpp" #include "global.h" #include "types.h" class ActorUnkRCSG_C4 : public Actor_C4 { public: ActorUnkRCSG_C4(Actor *param1); /* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override; /* 04 */ virtual void vfunc_04() override; /* 08 */ virtual void vfunc_08() override; /* 0C */ virtual void vfunc_0C(unk32 param1) override; }; class ActorUnkRCSG : public Actor { public: /* 00 (base) */ /* 94 */ ActorUnkRCSG(); /* 4C */ virtual ~ActorUnkRCSG() override; void func_ov070_02143d30(void); void func_ov070_02143de0(void); void func_ov070_02143e54(void); void func_ov070_02143e68(void); void func_ov070_02143eac(void); void func_ov070_02143f2c(void); void func_ov070_02143f34(void); void func_ov070_02143f38(void); void func_ov070_02143f7c(void); }; class ActorProfileUnkRCSG : public ActorProfile { public: /* 00 (base) */ ActorProfileUnkRCSG(); ~ActorProfileUnkRCSG(); /* 0C */ virtual Actor *Create(); static ActorProfileUnkRCSG *GetProfile(); };