//! TODO: This file was generated automatically and might contain errors #pragma once #include "Actor/Actor.hpp" #include "Actor/ActorProfile.hpp" #include "MainGame/AdventureMode.hpp" #include "Render/ModelRender.hpp" #include "Unknown/Common.hpp" #include "global.h" #include "types.h" class ActorUnkRMSD_C4 : public Actor_C4 { public: ActorUnkRMSD_C4(Actor *param1); /* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override; /* 04 */ virtual void vfunc_04() override; /* 08 */ virtual void vfunc_08() override; /* 0C */ virtual void vfunc_0C(unk32 param1) override; }; class ActorUnkRMSD : public Actor { public: /* 00 (base) */ /* 94 */ unk8 mUnk_94; /* 95 */ STRUCT_PAD(0x95, 0x158); /* 158 */ Actor mUnk_158; ActorUnkRMSD(); /* 4C */ virtual ~ActorUnkRMSD() override; void func_ov063_0215c408(void); void func_ov063_0215c45c(void); void func_ov063_0215c474(void); void *func_ov063_0215c488(void); //! TODO: G3d_Model? void *func_ov063_0215c4c8(void); //! TODO: G3d_Model? }; class ActorProfileUnkRMSD : public ActorProfile_Derived1 { public: /* 00 (base) */ /* D8 */ ActorProfileUnkRMSD(); ~ActorProfileUnkRMSD(); /* 0C */ virtual Actor *Create(); static ActorProfileUnkRMSD *GetProfile(); };