//! TODO: This file was generated automatically and might contain errors #pragma once #include "Actor/Actor.hpp" #include "Actor/ActorProfile.hpp" #include "global.h" #include "types.h" class ActorUnkRMW0_C4 : public Actor_C4 { public: ActorUnkRMW0_C4(Actor *param1); /* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override; /* 04 */ virtual void vfunc_04() override; /* 08 */ virtual void vfunc_08() override; /* 0C */ virtual void vfunc_0C(unk32 param1) override; }; class ActorUnkRMW0 : public Actor { public: /* 00 (base) */ /* 94 */ ActorUnkRMW0(); /* 4C */ virtual ~ActorUnkRMW0() override; void func_ov066_0215c5c0(void); void func_ov066_0215c650(void); void func_ov066_0215c674(void); void func_ov066_0215c688(void); void func_ov066_0215c7bc(void); void func_ov066_0215c80c(void); void func_ov066_0215c868(void); void func_ov066_0215c900(void); void func_ov066_0215c97c(void); }; class ActorProfileUnkRMW0 : public ActorProfile_Derived1 { public: /* 00 (base) */ ActorProfileUnkRMW0(); ~ActorProfileUnkRMW0(); /* 0C */ virtual Actor *Create(); static ActorProfileUnkRMW0 *GetProfile(); };