//! TODO: This file was generated automatically and might contain errors #pragma once #include "Actor/Actor.hpp" #include "Actor/ActorProfile.hpp" #include "global.h" #include "types.h" // --- Actor YKAP --- class ActorUnkYKAP_C4 : public Actor_C4 { public: ActorUnkYKAP_C4(Actor *param1); /* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override; /* 04 */ virtual void vfunc_04() override; /* 08 */ virtual void vfunc_08() override; /* 0C */ virtual void vfunc_0C(unk32 param1) override; }; class ActorUnkYKAP : public Actor { public: /* 00 (base) */ /* 94 */ ActorUnkYKAP(); /* 4C */ virtual ~ActorUnkYKAP() override; }; class ActorProfileUnkYKAP : public ActorProfile_Derived1 { public: /* 00 (base) */ ActorProfileUnkYKAP(); ~ActorProfileUnkYKAP(); /* 0C */ virtual Actor *Create(); static ActorProfileUnkYKAP *GetProfile(); }; // --- Actor YKCP --- class ActorUnkYKCP_C4 : public Actor_C4 { public: ActorUnkYKCP_C4(Actor *param1); /* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override; /* 04 */ virtual void vfunc_04() override; /* 08 */ virtual void vfunc_08() override; /* 0C */ virtual void vfunc_0C(unk32 param1) override; }; class ActorUnkYKCP : public Actor { public: /* 00 (base) */ /* 94 */ ActorUnkYKCP(); /* 4C */ virtual ~ActorUnkYKCP() override; }; class ActorProfileUnkYKCP : public ActorProfile_Derived1 { public: /* 00 (base) */ ActorProfileUnkYKCP(); ~ActorProfileUnkYKCP(); /* 0C */ virtual Actor *Create(); static ActorProfileUnkYKCP *GetProfile(); }; // --- Actor YKEP --- class ActorUnkYKEP_C4 : public Actor_C4 { public: ActorUnkYKEP_C4(Actor *param1); /* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override; /* 04 */ virtual void vfunc_04() override; /* 08 */ virtual void vfunc_08() override; /* 0C */ virtual void vfunc_0C(unk32 param1) override; }; class ActorUnkYKEP : public Actor { public: /* 00 (base) */ /* 94 */ ActorUnkYKEP(); /* 4C */ virtual ~ActorUnkYKEP() override; }; class ActorProfileUnkYKEP : public ActorProfile_Derived1 { public: /* 00 (base) */ ActorProfileUnkYKEP(); ~ActorProfileUnkYKEP(); /* 0C */ virtual Actor *Create(); static ActorProfileUnkYKEP *GetProfile(); };