//! TODO: This file was generated automatically and might contain errors #pragma once #include "Actor/Actor.hpp" #include "Actor/ActorProfile.hpp" #include "global.h" #include "types.h" class ActorUnkZLBS_C4 : public Actor_C4 { public: ActorUnkZLBS_C4(Actor *param1); /* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override; /* 04 */ virtual void vfunc_04() override; /* 08 */ virtual void vfunc_08() override; /* 0C */ virtual void vfunc_0C(unk32 param1) override; }; class ActorUnkZLBS : public Actor { public: /* 00 (base) */ /* 94 */ ActorUnkZLBS(); /* 4C */ virtual ~ActorUnkZLBS() override; void func_ov074_021531fc(void); void func_ov074_02153210(void); void func_ov074_021533f0(void); void func_ov074_021534d4(void); void func_ov074_02153508(void); void func_ov074_02153568(void); void func_ov074_021535a8(void); void func_ov074_02153820(void); void func_ov074_02153854(void); void func_ov074_021539c8(void); void func_ov074_021539cc(void); void func_ov074_021539d0(void); void func_ov074_02153a0c(void); void func_ov074_02153a28(void); void func_ov074_02153ab8(void); void func_ov074_02153aec(void); void func_ov074_02153bec(void); void func_ov074_02153d64(void); void func_ov074_02153dfc(void); void func_ov074_02153f20(void); void func_ov074_02153f6c(void); void func_ov074_02154194(void); void func_ov074_021542e0(void); void func_ov074_02154368(void); void func_ov074_021543cc(void); void func_ov074_02154610(void); void func_ov074_02154828(void); void func_ov074_021549f8(void); void func_ov074_02154a24(void); void func_ov074_02154d88(void); void func_ov074_02154de8(void); void func_ov074_02154e60(void); void func_ov074_02154edc(void); void func_ov074_02154f30(void); void func_ov074_02154f5c(void); void func_ov074_02155020(void); void func_ov074_02155094(void); void func_ov074_021551dc(void); void func_ov074_02155540(void); void func_ov074_02155650(void); void func_ov074_02155674(void); void func_ov074_021556a0(void); void func_ov074_021556ac(void); }; class ActorProfileUnkZLBS : public ActorProfile_Derived1 { public: /* 00 (base) */ ActorProfileUnkZLBS(); ~ActorProfileUnkZLBS(); /* 0C */ virtual Actor *Create(); static ActorProfileUnkZLBS *GetProfile(); };