#pragma once #include "Actor/ActorRef.hpp" #include "Actor/ActorShotArrow.hpp" #include "global.h" #include "types.h" class UnkStruct_027e09c0 : public AutoInstance { public: /* 00 */ unk32 mUnk_00; UnkStruct_027e09c0(); ~UnkStruct_027e09c0(); // overlay 0 void func_ov000_0207e58c(ActorRef param1, unk32 param2, u8 param3, ActorShotArrow_194 *param4); // overlay 1 void func_ov001_020be3c4(); void func_ov001_020be394(); static UnkStruct_027e09c0 *Create(); static void Destroy(); }; extern UnkStruct_027e09c0 *data_027e09c0;