#ifndef _STD_EXCEPTION #define _STD_EXCEPTION // from rb3 decomp namespace std { class exception { public: exception() {} virtual ~exception() {} virtual const char *what() const { return "exception"; } }; class bad_exception : public exception { public: bad_exception() {} virtual ~bad_exception() {} virtual const char *what() const { return "bad_exception"; } }; typedef void (*unexpected_handler)(); unexpected_handler set_unexpected(unexpected_handler f) throw(); void unexpected(); typedef void (*terminate_handler)(); terminate_handler set_terminate(terminate_handler f) throw(); void terminate(); bool uncaught_exception() throw(); } // namespace std #endif