#pragma once #include "Actor/Actor.hpp" #include "Actor/ActorProfile.hpp" #include "ActorManager.hpp" #include "global.h" #include "types.h" class MapObjectUnkSWFS; class ActorUnkNFSP; class ActorUnkNFSP_C0 : public Actor_C4 { public: ActorUnkNFSP_C0(ActorUnkNFSP *param1); /* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override; /* 04 */ virtual bool vfunc_04() override; /* 08 */ virtual void vfunc_08() override; /* 0C */ virtual void vfunc_0C(unk32 param1) override; }; class ActorUnkNFSP : public Actor { public: /* 00 (base) */ /* 94 */ unk32 mUnk_94; /* 98 */ volatile u16 mUnk_98; /* 9A */ u16 mUnk_9A; /* 9C */ MapObjectUnkSWFS *mUnk_9C; /* A0 */ Actor_9C mUnk_A0; /* C0 */ ActorUnkNFSP_C0 mUnk_C0; /* E4 */ ActorRef mUnk_E4; /* E8 */ ActorUnkNFSP(); /* 18 */ virtual bool vfunc_18(unk32 param1) override; /* 20 */ virtual void vfunc_20() override; /* 2C */ virtual void vfunc_2C(unk32 param1) override; /* 54 */ virtual void vfunc_54(unk32 param1); void func_ov031_020fb988(); Actor *func_ov031_020fb994(); void func_ov031_020fb9b4(); void func_ov031_020fba60(); void func_ov031_020fbb8c(); void func_ov031_020fbba0(ActorRef ref); void func_ov031_020fbbe0(); }; class ActorProfileUnkNFSP : public ActorProfile_Derived1 { public: /* 00 (base) */ ActorProfileUnkNFSP(); /* 0C */ virtual Actor *Create(); static ActorProfileUnkNFSP *GetProfile(); };