//! TODO: This file was generated automatically and might contain errors #pragma once #include "Actor/Actor.hpp" #include "Actor/ActorProfile.hpp" #include "global.h" #include "types.h" class ActorUnkCRCH_C4 : public Actor_C4 { public: ActorUnkCRCH_C4(Actor *param1); /* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override; /* 04 */ virtual void vfunc_04() override; /* 08 */ virtual void vfunc_08() override; /* 0C */ virtual void vfunc_0C(unk32 param1) override; }; class ActorUnkCRCH : public Actor { public: /* 00 (base) */ /* 94 */ ActorUnkCRCH(); /* 4C */ virtual ~ActorUnkCRCH() override; void func_ov049_021341cc(void); void func_ov049_021341d4(void); void func_ov049_0213420c(void); void func_ov049_021342f0(void); void func_ov049_021343c8(void); void func_ov049_021343cc(void); void func_ov049_021343d4(void); void func_ov049_021343e4(void); }; class ActorProfileUnkCRCH : public ActorProfile { public: /* 00 (base) */ ActorProfileUnkCRCH(); ~ActorProfileUnkCRCH(); /* 0C */ virtual Actor *Create(); static ActorProfileUnkCRCH *GetProfile(); };