//! TODO: This file was generated automatically and might contain errors #pragma once #include "Actor/Actor.hpp" #include "Actor/ActorProfile.hpp" #include "global.h" #include "types.h" class ActorUnkE3LV_C4 : public Actor_C4 { public: ActorUnkE3LV_C4(Actor *param1); /* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override; /* 04 */ virtual void vfunc_04() override; /* 08 */ virtual void vfunc_08() override; /* 0C */ virtual void vfunc_0C(unk32 param1) override; }; class ActorUnkE3LV : public Actor { public: /* 00 (base) */ /* 94 */ ActorUnkE3LV(); /* 4C */ virtual ~ActorUnkE3LV() override; void func_ov099_02181d2c(void); void func_ov099_02181dd8(void); void func_ov099_02181e04(void); void func_ov099_02181e18(void); }; class ActorProfileUnkE3LV : public ActorProfile_Derived1 { public: /* 00 (base) */ ActorProfileUnkE3LV(); ~ActorProfileUnkE3LV(); /* 0C */ virtual Actor *Create(); static ActorProfileUnkE3LV *GetProfile(); };