#pragma once #include "Actor/Actor.hpp" #include "Actor/ActorProfile.hpp" #include "Unknown/Common.hpp" #include "global.h" #include "types.h" class ActorUnkEFIK : public Actor { public: /* 00 (base) */ /* 94 */ unk32 mUnk_94; /* 98 */ UnkSystem7 mUnk_98; /* 9C */ unk32 mUnk_9C; /* A0 */ unk32 mUnk_A0; ActorUnkEFIK(); /* 18 */ virtual bool vfunc_18(unk32 param1) override; /* 20 */ virtual void vfunc_20() override; /* 24 */ virtual void vfunc_24() override; /* 4C */ virtual ~ActorUnkEFIK() override; /* 54 */ virtual void vfunc_54(unk32 param1); }; class ActorProfileUnkEFIK : public ActorProfile { public: /* 00 (base) */ ActorProfileUnkEFIK(); ~ActorProfileUnkEFIK(); /* 0C */ virtual Actor *Create(); static ActorProfileUnkEFIK *GetProfile(); };