//! TODO: This file was generated automatically and might contain errors #pragma once #include "Actor/Actor.hpp" #include "Actor/ActorProfile.hpp" #include "global.h" #include "types.h" class ActorUnkSGMG_C4 : public Actor_C4 { public: ActorUnkSGMG_C4(Actor *param1); /* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override; /* 04 */ virtual void vfunc_04() override; /* 08 */ virtual void vfunc_08() override; /* 0C */ virtual void vfunc_0C(unk32 param1) override; }; class ActorUnkSGMG : public Actor { public: /* 00 (base) */ /* 94 */ ActorUnkSGMG(); /* 4C */ virtual ~ActorUnkSGMG() override; void func_ov030_0214d8d0(void); void func_ov030_0214d8e0(void); void func_ov030_0214dbb4(void); void func_ov030_0214dc30(void); void func_ov030_0214dc80(void); void func_ov030_0214dc90(void); }; class ActorProfileUnkSGMG : public ActorProfile { public: /* 00 (base) */ ActorProfileUnkSGMG(); ~ActorProfileUnkSGMG(); /* 0C */ virtual Actor *Create(); static ActorProfileUnkSGMG *GetProfile(); };