//! TODO: This file was generated automatically and might contain errors #pragma once #include "Actor/Actor.hpp" #include "Actor/ActorProfile.hpp" #include "global.h" #include "types.h" // --- Actor SOLB --- class ActorUnkSOLB_C4 : public Actor_C4 { public: ActorUnkSOLB_C4(Actor *param1); /* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override; /* 04 */ virtual void vfunc_04() override; /* 08 */ virtual void vfunc_08() override; /* 0C */ virtual void vfunc_0C(unk32 param1) override; }; class ActorUnkSOLB : public Actor { public: /* 00 (base) */ /* 94 */ ActorUnkSOLB(); /* 4C */ virtual ~ActorUnkSOLB() override; }; class ActorProfileUnkSOLB : public ActorProfile_Derived1 { public: /* 00 (base) */ ActorProfileUnkSOLB(); ~ActorProfileUnkSOLB(); /* 0C */ virtual Actor *Create(); static ActorProfileUnkSOLB *GetProfile(); }; // --- Actor SOLC --- class ActorUnkSOLC_C4 : public Actor_C4 { public: ActorUnkSOLC_C4(Actor *param1); /* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override; /* 04 */ virtual void vfunc_04() override; /* 08 */ virtual void vfunc_08() override; /* 0C */ virtual void vfunc_0C(unk32 param1) override; }; class ActorUnkSOLC : public Actor { public: /* 00 (base) */ /* 94 */ ActorUnkSOLC(); /* 4C */ virtual ~ActorUnkSOLC() override; }; class ActorProfileUnkSOLC : public ActorProfile_Derived1 { public: /* 00 (base) */ ActorProfileUnkSOLC(); ~ActorProfileUnkSOLC(); /* 0C */ virtual Actor *Create(); static ActorProfileUnkSOLC *GetProfile(); }; // --- Actor SOLD --- class ActorUnkSOLD_C4 : public Actor_C4 { public: ActorUnkSOLD_C4(Actor *param1); /* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override; /* 04 */ virtual void vfunc_04() override; /* 08 */ virtual void vfunc_08() override; /* 0C */ virtual void vfunc_0C(unk32 param1) override; }; class ActorUnkSOLD : public Actor { public: /* 00 (base) */ /* 94 */ ActorUnkSOLD(); /* 4C */ virtual ~ActorUnkSOLD() override; }; class ActorProfileUnkSOLD : public ActorProfile_Derived1 { public: /* 00 (base) */ ActorProfileUnkSOLD(); ~ActorProfileUnkSOLD(); /* 0C */ virtual Actor *Create(); static ActorProfileUnkSOLD *GetProfile(); };