#pragma once #include "Game/GameModeManager.hpp" #include "Unknown/UnkStruct_0204a060.hpp" #include "global.h" #include "types.h" class UnkStruct_0204e5f8_1C_Base : public LinkList { public: /* 00 (base) */ /* 08 */ unk32 mUnk_08; /* 0C */ UnkStruct_0204e5f8_1C_Base() : mUnk_08(0) {} }; class UnkStruct_0204e5f8_1C : UnkStruct_0204e5f8_1C_Base { public: /* 00 (vtable) */ /* 0C */ // data_020440e8 vtable /* 00 */ virtual ~UnkStruct_0204e5f8_1C(); }; class UnkStruct_0204e5f8 { public: /* 00 */ UnkStruct_0204a060_Base2 mUnk_00; /* 14 */ unk32 mUnk_14; /* 18 */ bool mUnk_18; /* 19 */ unk8 mUnk_19; /* 1A */ unk8 mUnk_1A; /* 1B */ unk8 mUnk_1B; /* 1C */ UnkStruct_0204e5f8_1C mUnk_1C; /* 2C */ STRUCT_PAD(0x2C, 0x38); /* 38 */ unk8 mUnk_38; /* 39 */ unk8 mUnk_39; /* 3A */ u16 mUnk_3A; /* 3C */ unk8 mUnk_3C; /* 3D */ unk8 mUnk_3D; /* 3E */ u16 mUnk_3E; UnkStruct_0204e5f8(); void func_0201b9a8(void *param1); }; extern UnkStruct_0204e5f8 data_0204e5f8;