#pragma once #include "Game/GameModeManager.hpp" #include "global.h" #include "types.h" class UnkStruct_027e0954_00 { public: /* 00 */ unk32 mUnk_00; /* 04 */ LinkList mUnk_04; //! TODO: unknown target type /* 0C */ unk32 mUnk_0C; /* 10 */ ~UnkStruct_027e0954_00(); }; class UnkStruct_027e0954 : public AutoInstance { public: /* 00 */ UnkStruct_027e0954_00 mUnk_00[4]; /* 40 */ UnkStruct_027e0954(); ~UnkStruct_027e0954() {} // overlay 0 static UnkStruct_027e0954 *Create(); static void Destroy(); }; extern UnkStruct_027e0954 *data_027e0954;