#pragma once #include "Actor/ActorRef.hpp" #include "math.hpp" #include "types.h" class UnkStruct_027e0d2c : public AutoInstance { public: // overlay 31 void func_ov031_020d95b4(); void func_ov031_020d95c8(ActorRef param1); bool func_ov031_020d962c(VecFx32 *param1, unk32 param2, VecFx32 *param3, ActorRef *param4); }; extern UnkStruct_027e0d2c *data_027e0d2c;