#pragma once #include "Actor/ActorId.hpp" #include "global.h" #include "types.h" class UnkActorSystem1 { public: /* 00 (vtable) */ /* 04 */ bool mUnk_04; UnkActorSystem1(); // data_ov024_020d7b98 /* 00 */ virtual ~UnkActorSystem1(); /* 08 */ virtual void vfunc_08(); /* 0C */ virtual void vfunc_0C(); /* 10 */ virtual void vfunc_10(unk32 param1); /* 14 */ virtual void vfunc_14(unk32 param1); /* 18 */ virtual void vfunc_18(unk8 *param1); /* 1C */ virtual void vfunc_1C(unk32 param1); /* 20 */ virtual void vfunc_20(unk32 param1); /* 24 */ virtual unk32 vfunc_24() = 0; /* 28 */ virtual unk32 vfunc_28() = 0; /* 2C */ virtual bool vfunc_2C(); /* 30 */ }; struct UnkActorSystem_Infos1 { /* 0C */ s16 mUnk_00; /* 0E */ unk16 mUnk_02; /* 10 */ unk32 mUnk_04; /* 14 */ unk32 mUnk_08; /* 18 */ bool mUnk_0C; /* 19 */ bool mUnk_0D; /* 1A */ unk8 mUnk_0E; // pad? /* 1B */ unk8 mUnk_0F; // pad? }; class UnkStruct_ov024_020d8660 : public AutoInstance { public: /* 00 */ UnkActorSystem1 *mUnk_00; /* 04 */ ActorId mActorId; /* 08 */ unk32 mUnk_08; /* 0C */ UnkActorSystem_Infos1 mUnk_0C; /* 1C */ unk32 mUnk_1C; UnkStruct_ov024_020d8660(); ~UnkStruct_ov024_020d8660(); void func_ov024_020c4a8c(UnkActorSystem1 *param1); void func_ov024_020c4ac0(); void func_ov024_020c4b10(); void func_ov024_020c4b24(); void func_ov024_020c4b4c(unk32 param1); void func_ov024_020c4ba0(); void func_ov024_020c4cc8(); bool func_ov024_020c4d74(); void func_ov024_020c4d88(ActorId actorId, unk32 param2); void func_ov024_020c4dac(ActorId actorId, unk32 param2, UnkActorSystem_Infos1 *param3); static void SetInstance(UnkStruct_ov024_020d8660 *pInstance); static bool ClearInstance(); }; // related to minigames extern UnkStruct_ov024_020d8660 *data_ov024_020d8660;