#pragma once #include "UnkStruct_027e0ce0.hpp" class UnkStruct_ov031_Items_00 : public UnkStruct_027e0ce0_38_Base { public: /* 00 (vtable) */ /* 04 */ UnkStruct_ov031_Items_00(); // data_ov000_020b30d0 /* 00 */ virtual ~UnkStruct_ov031_Items_00(); /* 08 */ virtual bool vfunc_08(const UnkStruct_ov031_020f3310 *param1) override; }; class UnkStruct_ov031_Items_01 { public: /* 00 (vtable) */ /* 04 */ ActorRef mUnk_04; /* 08 */ unk16 mUnk_08; /* 08 */ unk16 mUnk_0A; /* 0C */ VecFx32 mUnk_0C; /* 18 */ fx32 mUnk_18; /* 1C */ unk32 mUnk_1C; /* 20 */ unk32 mUnk_20; /* 24 */ unk32 mUnk_24; /* 28 */ unk32 mUnk_28; /* 2C */ UnkStruct_ov031_Items_01() { this->mUnk_04 = 0; this->mUnk_08 = 0; VecFx32_Init(0, 0, 0, &this->mUnk_0C); this->mUnk_18 = 0; this->mUnk_1C = 0; this->mUnk_20 = 0; this->mUnk_24 = 0; this->mUnk_28 = 0; } // data_ov000_020b27c8 /* 00 */ virtual ~UnkStruct_ov031_Items_01(); /* 08 */ virtual void vfunc_08(); /* 0C */ virtual bool vfunc_0C(Actor *param1, VecFx32 *vector); /* 10 */ virtual void vfunc_10(Actor *actor); }; class UnkStruct_ov031_Items_02 { public: /* 00 */ VecFx32 mUnk_00; /* 0C */ UnkStruct_ov031_Items_02(unk32 param1, unk32 param2); ~UnkStruct_ov031_Items_02(); };