#pragma once #include "Game/GameModeManager.hpp" class MainGameManager : public TitleScreenManager_Base { public: /* 000 (base) */ /* 154 */ // data_ov024_020d7c18 vtable /* 08 */ virtual ~MainGameManager() override; /* 10 */ virtual void vfunc_10(unk32 param1, unk32 param2, unk32 param3) override; /* 14 */ virtual void vfunc_14() override; /* 18 */ virtual void vfunc_18() override; /* 1C */ virtual void vfunc_1C() override; /* 20 */ virtual void vfunc_20() override; /* 24 */ virtual void vfunc_24() override; /* 28 */ virtual void vfunc_28(unk8 *param1) override; /* 2C */ virtual void vfunc_2C(unk8 *param1) override; /* 30 */ virtual void vfunc_30(unk32 param1) override; /* 34 */ virtual void vfunc_34(unk32 param1, unk32 param2) override; /* 38 */ virtual void vfunc_38(unk32 param1, unk32 param2, unk32 param3, unk32 param4) override; };