#pragma once #include "Actor/Actor.hpp" #include "Actor/ActorProfile.hpp" #include "Unknown/UnkSystem1.hpp" #include "global.h" #include "types.h" class ActorUnkOBPC : public Actor { public: /* 00 (base) */ /* 94 */ unk32 mUnk_94; /* 98 */ unk32 mUnk_98; /* 9C */ UnkSystem1_ov000_Derived2 mUnk_9C; /* D0 */ ActorUnkOBPC(); /* 18 */ virtual bool vfunc_18(unk32 param1) override; /* 20 */ virtual void vfunc_20() override; /* 24 */ virtual void vfunc_24() override; /* 4C */ virtual ~ActorUnkOBPC() override; bool func_ov024_020d6f74(void); void func_ov024_020d7064(s16 param1, unk32 param2); bool func_ov024_020d7154(void); }; class ActorProfileUnkOBPC : public ActorProfile { public: /* 00 (base) */ ActorProfileUnkOBPC(); ~ActorProfileUnkOBPC(); /* 0C */ virtual Actor *Create(); static ActorProfileUnkOBPC *GetProfile(); };