#pragma once #include "Item/ItemManager.hpp" #include "MainGame/MiscAdvManager.hpp" #include "MainGame/PassengerManager.hpp" #include "math.hpp" #include "types.h" #include // probably related to the map data? #define NUM_UNK_BLOCKS 120 #define SIZE_UNK_BLOCK 0x1000 #define MAX_SAVE_SLOTS 2 #define COUNT_DATA 2 // main data + backup (?) #define LENGTH_PLAYER_NAME 8 struct SaveFile_00000_0000_Data_D8 { /* 00 */ unk32 unk_00; /* 04 */ STRUCT_PAD(0x04, 0x40); /* 40 */ UnkStruct_Param1 unk_40; /* 58 */ unk32 unk_58; /* 5C */ unk32 unk_5C; /* 60 */ s8 unk_60[4]; /* 60 */ s8 unk_64[4]; /* 68 */ unk8 unk_68; /* 69 */ unk8 unk_69; /* 6A */ unk8 unk_6A; /* 6B */ unk8 unk_6B; /* 6C */ u32 trackFlags[3]; /* 78 */ unk32 spiritTrackFlags; /* 7C */ unk16 cargoAmount; /* 7E */ unk8 cargoType; /* 80 */ SaveFile_00000_0000_Data_D8(); }; struct SaveFile_00000_0000_Data_184 { /* 00 */ unk32 unk_00; /* 04 */ unk16 unk_04; /* 06 */ unk16 unk_06; /* 08 */ SaveFile_00000_0000_Data_184() : unk_00(0), unk_04(0) {} }; struct SaveFile_00000_0000_Data_484 { /* 00 */ unk32 unk_00; /* 04 */ unk32 unk_04; /* 08 */ SaveFile_00000_0000_Data_484() : unk_00(0), unk_04(0) {} }; // same layout as `MiscAdvManager` struct SaveMiscAdvManager { /* 00 */ u16 stampDates[StampType_Max]; /* 28 */ u16 unk_28; /* 2A */ u16 postDate; /* 2C */ union { Vec2b stampPositions[StampType_Max]; u16 stampPos[StampType_Max]; }; /* 54 */ s8 obtainedLetters[LetterType_Max]; /* 68 */ s8 obtainedStamps[StampType_Max]; /* 7C */ u8 lastRandomNum; /* 7D */ u8 randomNum; /* 7E */ s8 numPriceCards; // current amount of price cards /* 7F */ s8 numPostedPriceCards; // current amount of posted price cards /* 80 */ unk8 unk_80; /* 81 */ unk8 unk_81; // pad? /* 82 */ unk8 unk_82; // pad? /* 83 */ unk8 unk_83; // pad? /* 84 */ unk32 lettersRead; // bitfield /* 88 */ unk32 stampsFlag; // bitfield, related to the checkmarks from the stampbook /* 8C */ unk16 songs; // bitfield /* 8E */ unk16 unk_8E; // pad? /* 90 */ SaveMiscAdvManager() : lettersRead(0), stampsFlag(0), songs(0) {} }; struct SaveInventory { /* 00 */ u32 adventureFlags[32]; /* 80 */ unk32 unk_80; /* 84 */ u32 unk_84[2]; /* 8C */ u16 numRupees; /* 8E */ u16 unk_8E; /* 90 */ ItemFlag equippedItem; /* 94 */ unk32 unk_94; /* 98 */ SaveInventory() { MI_CpuFill32(0, this->adventureFlags, sizeof(this->adventureFlags)); MI_CpuFill32(0, this->unk_84, sizeof(this->unk_84)); this->unk_8E = 0; } }; struct SaveFile_00000_0000_Data_158 { /* 00 */ unk8 unk_00[0x0C]; /* 0C */ unk8 unk_0C[0x20]; /* 2C */ SaveFile_00000_0000_Data_158() { MI_CpuFill32(0, this->unk_00, sizeof(this->unk_00)); MI_CpuFill32(0, this->unk_0C, sizeof(this->unk_0C)); } }; struct SaveFile_00000_0000_Data_C84 { /* 00 */ u32 unk_00[4]; /* 10 */ SaveFile_00000_0000_Data_C84() { MI_CpuFill32(0, this->unk_00, sizeof(this->unk_00)); } }; struct SaveFile_00000_0000_Data_D4C { /* D24 */ unk32 unk_D4C; /* D24 */ unk32 unk_D50; /* D24 */ unk32 unk_D54; /* D24 */ unk32 unk_D58; /* D24 */ unk32 unk_D5C; /* D24 */ unk32 unk_D60; /* D24 */ unk32 unk_D64; /* D24 */ unk32 unk_D68; /* D6C */ unk8 unk_D6C[0x08]; /* D74 */ unk16 unk_D74; SaveFile_00000_0000_Data_D4C() { MI_CpuFill32(0, this->unk_D6C, sizeof(this->unk_D6C)); this->unk_D74 = 0; } }; struct SaveInfoData { /* 000 */ unk32 unk_000; /* 004 */ unk32 unk_004; /* 008 */ unk32 unk_008; /* 00C */ unk32 unk_00C; /* 010 */ unk32 unk_010; /* 014 */ unk16 unk_014; /* 016 */ u16 sceneIndex; /* 018 */ u8 roomIndex; /* 019 */ u8 spawnIndex; /* 01A */ unk16 unk_01A; /* 01C */ unk32 unk_01C; /* 020 */ unk32 unk_020; /* 024 */ unk32 unk_024; /* 028 */ STRUCT_PAD(0x28, 0x40); /* 040 */ SaveInventory inventory; /* 0D8 */ SaveFile_00000_0000_Data_D8 unk_0D8; /* 158 */ SaveFile_00000_0000_Data_158 unk_158; /* 184 */ SaveFile_00000_0000_Data_184 unk_184[96]; /* 484 */ SaveFile_00000_0000_Data_484 unk_484[256]; /* C84 */ SaveFile_00000_0000_Data_C84 unk_C84; /* C94 */ SaveMiscAdvManager miscAdvManager; /* D24 */ unk32 unk_D24; /* D24 */ unk32 unk_D28; /* D24 */ unk32 unk_D2C; /* D24 */ unk32 unk_D30; /* D24 */ unk32 unk_D34; /* D24 */ unk32 unk_D38; /* D24 */ unk32 unk_D3C; /* D24 */ unk32 unk_D40; /* D24 */ unk32 unk_D44; /* D24 */ unk32 unk_D48; /* D4C */ SaveFile_00000_0000_Data_D4C unk_D4C; /* D78 */ unk32 unk_D78; /* D7C */ unk32 unk_D7C; /* D80 */ unk32 unk_D80; /* D84 */ unk32 unk_D84; /* D88 */ unk32 unk_D88; /* D8C */ unk32 unk_D8C; /* D90 */ unk32 unk_D90; /* D94 */ unk32 unk_D94; /* D98 */ unk32 unk_D98; /* D9C */ unk32 unk_D9C; /* DA0 */ unk16 unk_DA0; /* DA2 */ wchar_t mPlayerName[LENGTH_PLAYER_NAME + 1]; /* DB4 */ unk32 unk_DB4; /* DB8 */ unk32 unk_DB8; /* DBC */ unk32 unk_DBC; /* DC0 */ unk32 unk_DC0; /* DC4 */ unk32 unk_DC4; /* DC8 */ unk32 unk_DC8; /* DCC */ unk32 unk_DCC; /* DD0 */ unk32 unk_DD0; /* DD4 */ unk32 unk_DD4; /* DD8 */ unk32 unk_DD8; /* DDC */ unk32 unk_DDC; /* DE0 */ unk32 unk_DE0; /* DE4 */ unk32 unk_DE4; /* DE8 */ unk32 unk_DE8; /* DEC */ unk32 unk_DEC; /* DF0 */ unk32 unk_DF0; /* DF4 */ unk32 unk_DF4; /* DF8 */ unk32 unk_DF8; /* DFC */ unk16 unk_DFC; /* DFE */ u16 unk_DFE; /* E00 */ SaveInfoData() : unk_014(0) {} }; struct SaveTreasureData { /* 00 */ STRUCT_PAD(0x00, 0x3C); /* 3C */ s16 unk_3C[TreasureType_Max]; /* 5C */ unk16 unk_5C; /* 5E */ unk16 unk_5E; /* 60 */ STRUCT_PAD(0x60, 0x7E); /* 7E */ u16 unk_7E; /* 80 */ SaveTreasureData() : unk_5C(0) {} }; struct SaveFile_00000_1D00_Data { /* 000 */ STRUCT_PAD(0x00, 0x3C4); /* 3C4 */ wchar_t unk_3C4[LENGTH_PLAYER_NAME + 1]; /* 3D6 */ STRUCT_PAD(0x3D6, 0x3FE); /* 3FE */ u16 unk_3FE; /* 400 */ }; struct SaveFile_00000_2500_Data { /* 00 */ unk8 unk_00[0x7E]; /* 7E */ u16 unk_7E; /* 80 */ }; struct SaveFile_00000_2600_Data { /* 00 */ u8 unk_00; /* 01 */ u8 unk_01; /* 02 */ u8 unk_02; /* 03 */ Vec2b unk_03[61]; /* 7E */ u16 unk_7E; /* 80 */ }; class SaveSlot { public: /* 0000 */ SaveInfoData mInfoData[COUNT_DATA]; /* 1C00 */ SaveTreasureData mTreasureData[COUNT_DATA]; /* 1D00 */ SaveFile_00000_1D00_Data mUnk_1D00[COUNT_DATA]; /* 2500 */ SaveFile_00000_2500_Data mUnk_2500[COUNT_DATA]; /* 2600 */ SaveFile_00000_2600_Data mUnk_2600[COUNT_DATA]; /* 2700 */ void func_ov000_020a1124(void); bool GetAdventureFlag(AdventureFlag flag) { return GET_FLAG(this->mInfoData[0].inventory.adventureFlags, flag); } wchar_t *GetPlayerName() { return this->mInfoData[0].mPlayerName; } bool IsPlayerNameSet() { return this->mInfoData[0].mPlayerName[0] != L'\0'; } SaveFile_00000_2600_Data *Get2600Ptr() { return this->mUnk_2600; } u8 Get2600_00() { return this->mUnk_2600[0].unk_00; } u8 Get2600_01() { return this->mUnk_2600[0].unk_01; } u8 Get2600_02() { return this->mUnk_2600[0].unk_02; } static void func_ov000_020a1028(SaveInfoData *param1); static void func_ov000_020a10f4(SaveFile_00000_2600_Data *param1); static void func_ov000_020a12a0(SaveFile_00000_1D00_Data *param1); static void func_ov019_020d14c0(SaveFile_00000_1D00_Data *param1); static void func_ov019_020d14fc(SaveInfoData *param1); static void func_ov019_020d15cc(SaveFile_00000_2500_Data *param1); static void func_ov019_020d1400(SaveFile_00000_2600_Data *param1); static void func_ov019_020d1600(SaveTreasureData *param1); }; struct SaveFile_04E00 { u16 unk_00; SaveFile_04E00() : unk_00(0) {} }; class SaveFile { public: /* 00000 */ SaveSlot mSlots[MAX_SAVE_SLOTS]; /* 04E00 */ SaveFile_04E00 mUnk_04E00[2][2]; /* 04E08 */ unk16 mUnk_04E08; /* 04E0A */ u16 mSaveSlotIndex; /* 04E0C */ u8 mUnk_04E0C[NUM_UNK_BLOCKS * SIZE_UNK_BLOCK]; /* 7CE0C */ SaveFile(); unk16 func_ov019_020d0c4c(unk32 param1, unk32 param2); unk16 func_ov019_020d0c90(unk32 param1); void func_ov019_020d0d50(); void func_ov019_020d0e18(unk32 param1); void func_ov019_020d0ea8(); void func_ov019_020d1108(); void func_ov019_020d127c(); void func_ov019_020d13b8(); void func_ov019_020d1434(); void func_ov019_020d1538(); void func_ov019_020d1634(); void func_ov019_020d16d0(); void func_ov019_020d17e0(); void func_ov019_020d1808(unk32 param1); void func_ov019_020d1aac(unk32 param1, const wchar_t *param2); void func_ov019_020d1b14(unk32 param1); };